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Tetris Didn't Succeed at The Game Awards — A New Category Might Solve This

Whenever a major honors show draws close, you'll find a demand for introducing of new categories to recognize underappreciated efforts and satisfy the passions of followers with niche passions.

A fellow writer has already made advocating for terror-themed awards. That would be fantastic. The same goes for board games, representing a dedicated supporter's campaign. Yet I need to apologize in advance if I try to elbow in front just as with other dedicated enthusiasts, there's a strong justification backing this proposal remains most pressing and important of all. Here's the proposal: There should be a classification for brain-teasing titles.

Organizing Gaming Categories

Organizing artistic expressions is not a science; it’s very subjective, and it will always start arguments concluding with vague boundaries. This explains why cinema institutions avoid this approach. But it is an unavoidable compromise within the realm of video games, which are so diverse they barely qualify a single creative category.

For the full spectrum of interactive entertainment excellence to receive acknowledgment, while allowing diverse titles to compete fairly, classification by type becomes crucial.

Existing Game Classification System

Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications actually cover a lot of ground, allowing placement accommodating various experiences.

This doesn't apply to logic-based experiences. No suitable classification appears to accommodate them. Examine these examples from outstanding current releases, all very different: structural challenges in a particular game, intense tile-matching of another game, engaging interpersonal challenges of a third title. Where could they possibly go between these six categories? Nowhere, that’s where.

The Representation Problem

There are dozens excellent brain-teasers released every year lacking appropriate categories in entertainment awards, except when they manage to fit for categories like Mobile Game, VR/AR Game, or the extremely competitive independent game categories.

  • An iconic brain-teaser received no recognition for anything that year
  • A different innovative game was excluded that year
  • A beloved organization game got ignored that year
  • Limited numbers of puzzle games scraped into niche award types

Value of Brain-Teasers

These are often modest productions, however the design of the puzzle game carries substantial weight. Famous handheld logic titles stand as most engaged experiences globally continuing this trend for over a decade.

The famous puzzle experience rivals popular creative games claiming status as best-selling game of all time; it’s also in the running for best game of all time. Puzzle games are foundational for gaming as medium, while interacting with almost every other genre.

Recommendation and Reasoning

Puzzle games wouldn’t have such difficulty. One could readily select a field of five with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, given the need to exclude numerous deserving experiences.

Restating the point, these include experiences without proper classification during prominent ceremonies. Logic title developers are working at the challenging frontier game development, creating some of the purest expressions of the video game form. Comparable to film action specialists, they deserve recognition. Let’s not keep them waiting decades.

Written by

Clinton Armstrong

A digital strategist with over a decade of experience helping UK businesses optimize their online marketing efforts and achieve measurable growth.

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